Farkle Tips and Strategies

Farkle Tips and Strategies


So you want to be the King and Queen of Farkle… ruler of your Farkle fiefdom!  TO do that you need to win more often than the other players.  And to win more often at Farkle, you need a winning strategy, some tips, or a four-leaf farkle.

How to Win at Farkle 


Following is a strategy that will show you how to win at Farkle every single time!  Well… not really – but it SHOULD increase the number of times you win.

Farkle can have different rules depending on where it’s played.  To be clear, this winning strategy assumes you’re playing by the following Farkle rules.

It takes 500 points to get "on the board".  If you’re playing different points to get on the board, just adjust Farkle Tip #1 accordingly.
It takes 10000 points to win.
A single 5 is worth 50 points.
A single 1 is worth 100 points.
Three 1's are worth 300 points.
Three 2's are worth 200 points.
Three 3's are worth 300 points.
Three 4's are worth 400 points.
Three 5's are worth 500 points.
Three 6's are worth 600 points.
Rolling 4-of-a-kind is worth 1000 points.
Getting a straight (1-2-3-4-5-6) is worth 1500 points.
Scoring three pairs (3-3-4-4-6-6) is worth 1500 points.
5-of-a-kind of any number is valued at 2000 points.
Triples (2-2-2-5-5-5) get you 2500 points.
6-of-a-kind of any number is worth 3000 points.

A Winning Farkle Strategy


Farkle Tip #1


At the start of a game, when you’re trying to get the minimum points to get "on the board", stop throwing as soon as you have the required points, unless you can throw all 6 dice again. (In Farkle, if all six dice are used for scoring (in any combination or number of turns) you can roll them all again.  This is called “ and rolling").

For example, let’s say you roll and get 5, 5, 5, 2, 3, 4.  Your three 5's score 500 points. You know have enough to get "on the board" or on the scoresheet.  Don’t risk a Farkle (a roll with no scoring die/dice – which results in forfeiting all the points for that turn) by rolling the remaining 3 dice.  Stop, take a deep breath, and collect the 500 points.  You can now collect points on every turn while other players may gamble on higher points and lose everything with a Farkle).

One more example, although unlikely, involves all six dice scoring on your first roll.  If you throw 1, 2, 3, 4, 5, 6, you’ll have a Farkle straight worth 1500 points.  You could stop there since you have the required points to get on the board BUT, since you scored with all six dice, you get to reroll them – and the chances of rolling or throwing a Farkle with all six dice is very, very slim.

Farkle Tip #2.


If, during any turn, you manage to score all six dice – which gives you the option to keep going and roll them again – you SHOULD roll them again.   Even if you just scored 5-of-a-kind and a single 1 to score 2100 points.  Yes, it IS possible to roll a Farkle and lose the 2100 points, but remember the chances of that happening with a 6-dice toss are very low.  If you check the Odds Probabilities page, you’ll see the chance of a Farkle is just 1-in-42 when rolling six dice.  That means you’ll have almost a 97% chance of NOT farkling!

Farkle Tip #3.


How do you know when to stop rolling or keep throwing?  It involves math but, before you run away screaming, we can just give you the results.  Based on the odds and all the Farkle variations of scoring, here’s when to throw or not throw your dice.

If you can throw…
6 dice Go for it.  Remember… only a 3% chance of a farkle!
5 dice and have less than 2000 points, roll again.
4 dice and have less than 1000 points go ahead and give them another toss.
3 dice and have less than 500 toss ‘em again.
2 dice and you have fewer than 400 points you should try another throw.
1 dice left and less than 300 points on that turn, you might as well go for it and roll.

Farkle Tip #4


Never hang onto a 5 unless you really have to.  For example, if you roll 5, 5, 3, 6, 6 you might think you should grab all the points you can and score both 5’s for 50 points apiece.  However, statistically speaking, a 5 has a better chance of scoring higher points when re-rolled with other dice.  Of course, you need to set aside at least one scoring die to keep going so, in this case, you would just score the one 5 and keep the other 5 in play.

Now let’s say you roll a 1, 5, 5, 3, 4, 4 instead.  This time a single 1 (for 100 points) and two 5’s (for 50 points each).  Again, statistically, those 5’s stand a better chance of scoring something higher when tossed again with other dice.  So score the 1 for 100 points, and keep the two 5’s in play.

Farkle Tip #5


Whenever another Farkle player gets close to winning – let’s say they’re at 8500 points – and especially if their points are higher than yours, you need to start gambling a little… since playing it safe will almost guarantee a loss.  It’s better to go hard and maybe win than play it safe and probably lose.

At this point it’s time to start ignoring Farkle Tip #3.  Depending on how far behind you are, you might want to cut the guideline numbers in at least half.  If the other Farkle player has less than 1000 points to go, and you’re only about halfway there, it’s really time to go big or go home.  Don’t stop for less than 1000 points, and try for at least 2000 points per turn.

Farkle Tip #6


Have fun.  Enjoy the thrill of big scores but remember, in the end, Farkle is just a game.  A great game, but a game just the same.