## Farkle Tips and Strategies

So you want to be the King and Queen of Farkle… ruler of
your Farkle fiefdom! TO do that you need
to win more often than the other players.
And to win more often at Farkle, you need a winning strategy, some tips,
or a four-leaf farkle.

###
How to Win at Farkle

Following is a strategy that will show you how to win at
Farkle every single time! Well… not
really – but it SHOULD increase the number of times you win.

Farkle can have different rules depending on where it’s played. To be clear, this winning strategy assumes
you’re playing by the following Farkle rules.

It takes 500 points to get "on the board". If you’re playing different points to get on
the board, just adjust Farkle Tip #1 accordingly.

It takes 10000 points to win.

A single 5 is worth 50 points.

A single 5 is worth 50 points.

A single 1 is worth 100 points.

Three 1's are worth 300 points.

Three 2's are worth 200 points.

Three 3's are worth 300 points.

Three 4's are worth 400 points.

Three 5's are worth 500 points.

Three 6's are worth 600 points.

Rolling 4-of-a-kind is worth 1000 points.

Getting a straight (1-2-3-4-5-6) is worth 1500 points.

Scoring three pairs (3-3-4-4-6-6) is worth 1500 points.

5-of-a-kind of any number is valued at 2000 points.

Triples (2-2-2-5-5-5) get you 2500 points.

6-of-a-kind of any number is worth 3000 points.

### A Winning Farkle Strategy

#### Farkle Tip #1

At the start of a game, when you’re trying to get the minimum points to get "on the board", stop throwing as soon as you have the required points, unless you can throw all 6 dice again. (In Farkle, if all six dice are used for scoring (in any combination or number of turns) you can roll them all again. This is called “ and rolling").

For example, let’s say you roll and get 5, 5, 5, 2, 3,
4. Your three 5's score 500 points. You
know have enough to get "on the board" or on the scoresheet. Don’t risk a Farkle (a roll with no scoring
die/dice – which results in forfeiting all the points for that turn) by rolling
the remaining 3 dice. Stop, take a deep
breath, and collect the 500 points. You
can now collect points on every turn while other players may gamble on higher
points and lose everything with a Farkle).

One more example, although unlikely, involves all six dice
scoring on your first roll. If you throw
1, 2, 3, 4, 5, 6, you’ll have a Farkle straight worth 1500 points. You could stop there since you have the
required points to get on the board BUT, since you scored with all six dice,
you get to reroll them – and the chances of rolling or throwing a Farkle with
all six dice is very, very slim.

#### Farkle Tip #2.

If, during any turn, you manage to score all six dice –
which gives you the option to keep going and roll them again – you SHOULD roll
them again. Even if you just scored 5-of-a-kind
and a single 1 to score 2100 points. Yes,
it IS possible to roll a Farkle and lose the 2100 points, but remember the
chances of that happening with a 6-dice toss are very low. If you check the Odds Probabilities page, you’ll
see the chance of a Farkle is just 1-in-42 when rolling six dice. That means you’ll have almost a 97% chance of
NOT farkling!

#### Farkle Tip #3.

How do you know when to stop rolling or keep throwing? It involves math but, before you run away
screaming, we can just give you the results.
Based on the odds and all the Farkle variations of scoring, here’s when
to throw or not throw your dice.

If you can throw…

6 dice Go for it.
Remember… only a 3% chance of a farkle!

5 dice and have less than 2000 points, roll again.

4 dice and have less than 1000 points go ahead and give them
another toss.

3 dice and have less than 500 toss ‘em again.

2 dice and you have fewer than 400 points you should try
another throw.

1 dice left and less than 300 points on that turn, you might
as well go for it and roll.

#### Farkle Tip #4

Never hang onto a 5 unless you really have to. For example, if you roll 5, 5, 3, 6, 6 you
might think you should grab all the points you can and score both 5’s for 50
points apiece. However, statistically
speaking, a 5 has a better chance of scoring higher points when re-rolled with
other dice. Of course, you need to set
aside at least one scoring die to keep going so, in this case, you would just
score the one 5 and keep the other 5 in play.

Now let’s say you roll a 1, 5, 5, 3, 4, 4 instead. This time a single 1 (for 100 points) and two
5’s (for 50 points each). Again,
statistically, those 5’s stand a better chance of scoring something higher when
tossed again with other dice. So score
the 1 for 100 points, and keep the two 5’s in play.

#### Farkle Tip #5

Whenever another Farkle player gets close to winning – let’s
say they’re at 8500 points – and especially if their points are higher than
yours, you need to start gambling a little… since playing it safe will almost
guarantee a loss. It’s better to go hard
and maybe win than play it safe and probably lose.

At this point it’s time to start ignoring Farkle Tip
#3. Depending on how far behind you are,
you might want to cut the guideline numbers in at least half. If the other Farkle player has less than 1000
points to go, and you’re only about halfway there, it’s really time to go big
or go home. Don’t stop for less than
1000 points, and try for at least 2000 points per turn.

**Farkle Tip #6**

Have fun. Enjoy the
thrill of big scores but remember, in the end, Farkle is just a game. A great game, but a game just the same.